BreakdownsThe Blog
April 20, 2026
Bipedal Rig Foundations
The first pass at a production-grade bipedal rig. Skeleton hierarchy, IK/FK switching foundations, and why most auto-riggers miss the point.
April 19, 2026
Automated Facial Rigging
Auto-generating a full suite of facial blendshapes from a single input shape, and wiring them directly to the underlying bone structure.
April 18, 2026
Dynamic Control Shapes
Building a custom tool panel to automatically swap control curves based on context, visibility needs, and animator preference.
March 15, 2026
Auto Clavicle / FK IK
An early prototype building out the foundational FK/IK limb logic and solving the notoriously difficult automatic clavicle rotation in Blender.